![]() With them in confusion, he Dimension Door'd to the roof, leaving them to search the house. Finding more enemies than expected, he bashed his way into a side room and disabled his pursuers with a low-level spell applied at just the right moment. He scouted as a fly, then bashed his way in as a triceratops. Scanlan confidently told everyone he could set the house on fire. Then he frantically ran and scaled the fence to escape. When guards came for him he risked what the other players suggested, leaping off and letting Bigby's Hand catch him. He wanted to use another spell but there was a miscommunication (he asked if he could cast it at a higher level, which Matt said no to he was actually asking if spells could be cast using a higher level slot than their own level, but asked in a way Matt misunderstood), so he was trapped on a burning roof. When Vedmire appeared he pulled a Hail Mary with Bigby's Hand and got rid of him. He used the last of his fire breath to set fire to the attic and two guards. Then enemies began coming up to the roof. Frantically, he searched until he found the old potion, which he used to set fire to both front and back of the house. There he realized that he'd forgotten to check his belongings for a way to set a fire. It worked so well that he had plenty of time to disappear to the roof. His d20 failed him as he tried to get into the kitchen, so with enemies catching up he threw out the Stinking Cloud to slow them down. He decided to break in and went dinosaur, smashed his way in, and found the room full of enemies. He didn't have a plan, so he turned into a fly to scout for a way in. Sam offered to set fire to a house knowing that he had a lot of spells at his disposal. I feel like clarifying what I mean by differences between Campaign 1's Scanbo and LoVM's Scanbo, and the difference between player and character experience. Written by #1 New York Times bestselling author Marieke Nijkamp, Critical Role: Vox Machina-Kith & Kin follows a brand-new adventure that delves into the twin's unexplored history, and returns to some of the iconic moments that forged Vox Machina's most unbreakable bond.I had the same thought on the wolves, Manitou, especially when one split its jaws. ![]() As the situation grows more complicated than they ever could have imagined, for the first time Vex and Vax find themselves on opposite sides of a conflict that threatens the home they have carried with each other for years. Trapped by a hasty deal, Vex and Vax (along with Vex's faithful bear companion, Trinket) set out into the wilds to fulfill their debt to the infamous crime syndicate. Now, unknown perils await them in the bustling city of Westruun, where the twins become entangled in a web spun by the thieves’ guild known to many as the Clasp. But with the help of Vex's quick wit and Vax's quicker dagger, they've always kept ahead of trouble. The twins have traveled far and experienced great hardship. Now, freed from the expectations of their exacting father and the scornful eyes of Syngorn’s elves, the cunning ranger and the conning rogue have made their own way in the world of Exandria. A harsh childhood in the elite elven city of Syngorn quickly taught them not to rely on others. Explore the past of Critical Role’s daring half-elf twins, Vex’ahlia and Vax’ildan, in this original prequel to their adventures with Vox Machina.
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